package com.redlion.object;

import org.andengine.entity.IEntity;
import org.andengine.entity.modifier.RotationModifier;
import org.andengine.entity.sprite.Sprite;
import org.andengine.extension.physics.box2d.PhysicsFactory;
import org.andengine.extension.physics.box2d.PhysicsWorld;
import org.andengine.opengl.texture.region.ITextureRegion;
import org.andengine.util.modifier.ease.EaseLinear;

import com.badlogic.gdx.physics.box2d.Body;
import com.badlogic.gdx.physics.box2d.BodyDef.BodyType;
import com.badlogic.gdx.physics.box2d.FixtureDef;
import com.redlion.Game;

public class Space {

	public Sprite sprite;
	public float centerX;
	public float centerY;

	public Space(float x, float y) {
		this.centerX = x;
		this.centerY = y;
	}

	public void createSprite(ITextureRegion planetTextureRegion) {
		sprite = new Sprite(centerX, centerY, planetTextureRegion,
				Game.gameActivity.getVertexBufferObjectManager());
	}

}
